var Base64 = {
 
		// private property
		_keyStr : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
	 
		// public method for encoding
		encode : function (input) {
			var output = "";
			var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
			var i = 0;
	 
			input = Base64._utf8_encode(input);
	 
			while (i < input.length) {
	 
				chr1 = input.charCodeAt(i++);
				chr2 = input.charCodeAt(i++);
				chr3 = input.charCodeAt(i++);
	 
				enc1 = chr1 >> 2;
				enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
				enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
				enc4 = chr3 & 63;
	 
				if (isNaN(chr2)) {
					enc3 = enc4 = 64;
				} else if (isNaN(chr3)) {
					enc4 = 64;
				}
	 
				output = output +
				this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) +
				this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
	 
			}
	 
			return output;
		},
	 
		// public method for decoding
		decode : function (input) {
			var output = "";
			var chr1, chr2, chr3;
			var enc1, enc2, enc3, enc4;
			var i = 0;
	 
			input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
	 
			while (i < input.length) {
	 
				enc1 = this._keyStr.indexOf(input.charAt(i++));
				enc2 = this._keyStr.indexOf(input.charAt(i++));
				enc3 = this._keyStr.indexOf(input.charAt(i++));
				enc4 = this._keyStr.indexOf(input.charAt(i++));
	 
				chr1 = (enc1 << 2) | (enc2 >> 4);
				chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
				chr3 = ((enc3 & 3) << 6) | enc4;
	 
				output = output + String.fromCharCode(chr1);
	 
				if (enc3 != 64) {
					output = output + String.fromCharCode(chr2);
				}
				if (enc4 != 64) {
					output = output + String.fromCharCode(chr3);
				}
	 
			}
	 
			output = Base64._utf8_decode(output);
	 
			return output;
	 
		},
	 
		// private method for UTF-8 encoding
		_utf8_encode : function (string) {
			string = string.replace(/\r\n/g,"\n");
			var utftext = "";
	 
			for (var n = 0; n < string.length; n++) {
	 
				var c = string.charCodeAt(n);
	 
				if (c < 128) {
					utftext += String.fromCharCode(c);
				}
				else if((c > 127) && (c < 2048)) {
					utftext += String.fromCharCode((c >> 6) | 192);
					utftext += String.fromCharCode((c & 63) | 128);
				}
				else {
					utftext += String.fromCharCode((c >> 12) | 224);
					utftext += String.fromCharCode(((c >> 6) & 63) | 128);
					utftext += String.fromCharCode((c & 63) | 128);
				}
	 
			}
	 
			return utftext;
		},
	 
		// private method for UTF-8 decoding
		_utf8_decode : function (utftext) {
			var string = "";
			var i = 0;
			var c = c1 = c2 = 0;
	 
			while ( i < utftext.length ) {
	 
				c = utftext.charCodeAt(i);
	 
				if (c < 128) {
					string += String.fromCharCode(c);
					i++;
				}
				else if((c > 191) && (c < 224)) {
					c2 = utftext.charCodeAt(i+1);
					string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
					i += 2;
				}
				else {
					c2 = utftext.charCodeAt(i+1);
					c3 = utftext.charCodeAt(i+2);
					string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
					i += 3;
				}
	 
			}
	 
			return string;
		}
	 
	}
	
	
	
	function serialize(_obj)
	{
	   // Let Gecko browsers do this the easy way
	   if (typeof _obj.toSource !== 'undefined' && typeof _obj.callee === 'undefined')
	   {
		  return _obj.toSource();
	   }
	
	   // Other browsers must do it the hard way
	   switch (typeof _obj)
	   {
		  // numbers, booleans, and functions are trivial:
		  // just return the object itself since its default .toString()
		  // gives us exactly what we want
		  case 'number':
		  case 'boolean':
		  case 'function':
			 return _obj;
			 break;
	
		  // for JSON format, strings need to be wrapped in quotes
		  case 'string':
			 return '\'' + _obj + '\'';
			 break;
	
		  case 'object':
			 var str;
			 if (_obj.constructor === Array || typeof _obj.callee !== 'undefined')
			 {
				str = '[';
				var i, len = _obj.length;
				for (i = 0; i < len-1; i++) { str += serialize(_obj[i]) + ','; }
				str += serialize(_obj[i]) + ']';
			 }
			 else
			 {
				str = '{';
				var key;
				for (key in _obj) { str += key + ':' + serialize(_obj[key]) + ','; }
				str = str.replace(/\,$/, '') + '}';
			 }
			 return str;
			 break;
	
		  default:
			 return 'UNKNOWN';
			 break;
	   }
	}
	
	
function thisMovie(movieName)
{
	if (navigator.appName.indexOf("Microsoft") != -1)
	{
		return window[movieName];
	}
	else
	{
		return document[movieName];
	}
}

function sendToActionScript(value)
{
	thisMovie("score").sendToActionScript(value);
	thisMovie("game").sendToActionScript(value);
}
function sendToJavaScript(value)
{
	login();
}

function sendImgBack(value)
{
	alert(value);
	thisMovie("score").sendImgBack(value);
}
 
function getFBpic(uid)
{
	alert("hit");
	$.ajax({
		url: "http://www.matmi.com/games/Survivor/mediumscreenshot.jpg",
		dataType: "bin",
		success: function(msg)
		{
			alert(msg);
			var img = Base64.encode(msg);
			alert(img);
			sendImgBack( img );
		}
	});
}
